Interactive method

Cut. Run. Join.

The planet never becomes three worlds.

Only the work is divided.

Scroll through the three jobs OFF performs beneath one continuous surface.

One surface first
00

One surface first

The demo starts as a smooth planet. Scroll to see the surface split into cells, light up as work, and settle back into one world.

01

Partition the work

OFF maps one coordinate space into addressable cells. Each cell can be loaded, inspected, or assigned without copying the world.

02

Advance cells independently

Cells update on their own cadence and keep stable identities. The engine can focus compute where attention is highest.

03

Preserve one surface

Neighbors exchange edge state under one topology. Movement and rendering cross the boundary without asking the player to change worlds.

Demo

This planet is a runtime, not a video.

The viewer loads an OFF-authored synthetic world as static files. It points toward how every OFF demo should feel: open the link, touch the world, then decide how deep you want to go.

World data static export
OFF runtime loads in browser
Outputs viewer · client · demos
Open viewer